

Things aren't much better with the Nunchuck, it may not hurt as much, but the button placement is still just as awkward and makes pulling off combos extremely difficult. The default control scheme should come with a health warning five minutes with this system can be very painful and extended play will surely result in a trip to the doctor's and a date with arthritis. If armed with only a Wii Remote, KOF sees the player flip it on its side and use the 1 & 2 buttons as HP and HK and the awkwardly placed A & B buttons as LP and LK. With four control schemes on offer it's not only the range of characters that spoils you for choice however, unless you're willing to invest in extra peripherals, the default controls will do no more than spoil your health. By KOF '98 you'll be able to select a trio of whomever you desire, and considering that most of the characters make an appearance in KOF '98 you'll be spoilt for choice. Do you use your best fighter straight away? Or do you save them until last in case things go wrong? At first the computer groups the teams together by nationality, but this is tweaked in KOF '95 to allow for default teams and custom teams. Experimentation is key in KOF, even when selecting the order in which your fighters appear in the battle. However, in KOF it pays to have a big powerhouse or a quick striker in your team who is able to get in close, register a few hits and retreat. Usually, beat-em-up fans will stick to a character they know well and will select a solid all-rounder to duke it out against the computer and friends. The group battle dynamic makes each fight a real epic and adds a strategic dimension to the character selection process. However, KOF sets itself apart from the other beat-em-ups of the same era by offering 3-on-3 team-based battles. The moves and combo system work in much the same way and you'll be forgiven for thinking it's just a slightly slower version of Capcom's effort. On the surface, KOF is a rather typical 2-D beat-em-up that doesn't deviate much from the likes of Street Fighter.
#THE KING OF FIGHTERS 98 ULTIMATE RALPH SERIES#
It contains the actual Orochi Saga story arc - KOF '95, '96 & '97 - wedged in between the historically significant KOF '94, which is where it all began, and KOF '98, which is often touted as the definitive game in the series and recently came second in Digital Spy's Top Ten Fighting Games' list. KOF: The Orochi Saga is a compilation pack featuring five games on one disc. For any Wii owners out there feeling left out, fear not, because you get to see where it all began with The King Of Fighters Collection: The Orochi Saga.
#THE KING OF FIGHTERS 98 ULTIMATE RALPH PS3#
Not content to let Capcom have all the fun, SNK recently announced that its unashamedly old school King Of Fighters XII will be hitting the 360 and PS3 in June. With the recent releases of Street Fighter IV and Street Fighter II HD Remix, the classic 2-D beat-em-up has started to make some big noise on the next generation of consoles.
